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By | April 14, 2022

Hello, my name is Chris, and this is Battle(non)sense. The Frostbite Engine and Networking Were Redesigned To Support 64 Players, Destruction, Vehicles, And A Physics-Based Bullet Simulation. However, getting the servers to run at 30hz required a significant rework in 2014. And There’s More For Battlefield 1 on PC, optimizations were required to achieve a stable 60hz for 64 players. This is something I bring up. Because I believe Epic is in the same boat as Dice was about four years ago, when the Unreal Engine 4 was simply not up to the task of providing a reasonable tickrate for battleroyale games with 100 players. The Server And Networking Get Crushed During The Early Stages Of The Match, Especially During The Early Stages Of The Match By the Combined Load of Those 100 Players As a result of the Tickrate Of Around 8hz, You Get Killed In Very Odd Ways. Which I’ve already shown you in my previous post. Pubg and Fortnite Videos from Netcodeanalysis As the match progresses, the server’s performance improves because there are fewer players on the field. One of the reasons for this is that he has to deal with it. As Soon As There Are Less Than 50 Players Alive, The Hit Registration And Delays Feel A Lot Better. Because they both use the Unreal Engine 4, this performance issue affects both Pubg and Fortnite. Despite the fact that we are all familiar with Epic as a game development studio, their primary business is To allow other studios to use their Unreal Engine in their games by licensing it. Epic Knew They Had To Start Making Their Engine Fit For That Kind Of Game With The Rising Popularity Of Battle Royale, Epic Knew They Had To Start Making Their Engine Fit For That Kind Of Game With The Rising Popularity Of Battle Royale, Epic Knew They Had To Start Making Their Engine Fit For That Kind Of Not only to make Fortnite better, but also to make other studios better.

To Make Such Games, They Still Have To License Their Engine. In some ways, you can think of Fortnite as a test bed for Battle Royale improvements to the Unreal Engine, which then become available to all game developers who have licensed the Unreal Engine. Similar to Pubg The Unreal Engine 4 was released last month by Epic Games. 19, Which Contains a Few Major Optimisations In Networking To Improve Server Performance In Games Like Fortnite And Pubg, Especially In The Early Stages Of The Match Patch 3 brought these improvements to Fortnite. 4 And in this video, I’ll show you how these affect the server’s performance as well as network latency. While I try to keep the networkcode analysis as simple as possible, you will still need some basic knowledge of computer networking, such as tick rates, update rates, network models, super bullets, lagcompensation, packet loss, and how I conduct my network delay tests. So, in order to keep the Netcode Analysis videos as short as possible, I’ve combined all of them into one video. This information has been compiled into a separate “netcode 101” video, which you should watch at least once before proceeding with this video. Both the card overlay in the top right corner of this video and the link in the description below will direct you to that video. So, before 3 o’clock 4 Patch The Fortnite Game Servers struggled mightily, as their tickrate only stabilized at 20hz once there were fewer than 50 players left. Now that the patch has been applied, Even during the pre-round phase, we get at least 20 updates per second from the game server. So, in Fortnite, there will be no more 8hz at any point during the game, which is a huge improvement. So Epic Clearly Achieves Their Goal Of Maintaining A Tickrate Of 20hz Throughout The Match. I’m hoping they’ll push even harder to make this a stable 30hz next, as that would be yet another huge step forward for everyone’s online experience. What Does This Mean For The Upstream And Downstream Bandwidth Needed To Play Fortnite? As you can see, even when the server sends a stable signal, Fortnite requires very little bandwidth. There are 20 updates per second. After Patch 3, the game also requires less downstream bandwidth. 4 Now, keep in mind that when you look at these numbers, they are neither a ranking nor a rating. I’m just trying to give you an idea of how much bandwidth these games require so you can see if your connection can handle them. How about the network lag you’re experiencing in Fortnite? When I last played Fortnite, I could demonstrate that there is clearly more delay during the early mayhem than when there are fewer than 40 players remaining. The reason you don’t see any Damage Delay Test results here is because I couldn’t get my two test players onto the same server in 3 days. a This time, however, I was able to get both players onto the same server on multiple occasions, so I’m confident in my abilities. Not Only Does This Demonstrate The Average Damagedelay Of 63ms, But It Also Demonstrates That The Network Delay Is Now Lower During The Early Stages Of The Match. There are no longer any spikes of more than 20hz thanks to that stable server send rate.

100 milliseconds at a server ping of 25 milliseconds When we compare these results to Pubg, which runs at 30hz when there are less than 40 players left, we can see that the tick rate isn’t the only factor determining network delay between two players. I’ll be returning to Pubg To in the near future.

Check to see if the last few updates’ optimizations reduced network delay and how the new map affects server performance. But, to be honest, I don’t think we’ll see a significant improvement until the developers get their act together. Include the changes made to the Unreal Engine itself, which resulted in Fortnite’s stable 20hz tick rate. As a result, I’m hoping that the Pubg Development Team will be able to incorporate these improvements as soon as possible. Then we might see a stable 20 or even 30hz. When we compare Fortnite to other games on that list, such as Battlefield 1, which runs at 60 frames per second, When we have a stable 60hz, we see average delay values that are comparable to Fortnite’s. The Longest Delays, on the other hand, must be considered. A higher update rate not only reduces network latency, but also improves network stability. When you have more data packets to work with, a little packet loss is less of an issue. So, while having a stable 20hz in a game like Fortnite is unquestionably an improvement, it’s far from adequate for a fast-paced first-person shooter. Which is why I sincerely hope Epic continues to push for a higher tickrate. Another thing I mentioned in my previous video is that the Ping Value Displayed Inside The Network Overlay Is Clearly Broken, As It Gets Lower As The Match Progresses, Even Reaching 0ms At Some Points. Unfortunately, this problem persists after Patch 3. 4 As a result, don’t put your faith in the ping. The Value You Get From That Overlay Another topic I’ve discussed previously is lag compensation, or how the game’s hit registration handles players with extremely high pings. In this example, we have a player with a ping of 25ms who is shot by a player with a ping of more than 25ms. While he tries to get behind cover, he Pings for 400ms. The server is unconcerned about the shooter’s ping. As a result, the player who has a good connection to the server gets hit very far behind cover. In a game where you only have one life and could lose a match as a result, this can be a rage-inducing experience. As a result, When I show players an example like this, their first reaction is usually to demand a VPN block and a region lock. However, these safeguards are ineffective because a ping spike of several times can occur even if you live right next to the game server. a thousand milliseconds So, the Only Reasonable Solution To This Problem Is To Limit How Much Lag The Server Will Compensate For, Which Is Exactly What Battlefield 1 Does, As I Explained And Demonstrated In My Previous Article. Video of Netcode 101 Bufferbloat Is The Most Common Cause Of Massive Pingspikes. If you want to learn more about it and how to fix it, you should watch the video that I’ve included in the description below. To prevent it, you don’t need a $200 so-called 'gaming router' running on outdated hardware. There have been reports on Reddit that players who have a bad connection are having trouble. Would Be Able To Run Faster If There Was A Lot Of Packet Loss Or A High Latency Variation I’ve done a lot of testing on this, and it appears that Epic has fixed the problem, as even extremely unrealistic packet loss and latency variation values couldn’t trigger the issue in my tests. Which is preferable? That concludes today’s discussion. I’ll keep you informed. The Developers’ Progress, And If You Enjoyed This Updated Fortnite Netcode Analysis, It Would Be Great If You Could Support Me On Patreon As Youtube’s Ad Revenue Is Sadly Not Enough To Run A Niche Channel Like Mine Anymore. Battle(non)sense would not exist if it weren’t for the incredible support I receive from my patrons. A link to my Patreon can be found here. The description is down below, along with links to my social media accounts if you want to stay up to date on the videos I’m working on. So, If You Liked This Video, Please Like It, Subscribe For More, And I’ll See You Next Time! Until Then, Have A Nice Day And Take Care, My Name Is Chris, And This Was Battle(non)sense.